Canadian Community Media Timeline

Stuart Poyntz and Katherine Reilly (and SFU Team)

The Canadian Community Media Timeline is an online, interactive resource that allows users to navigate a timeline of stories and archival materials about key moments in the history of local community media initiatives in Canada. Our aim is to curate stories and materials from initiatives across Canada, and to set them against a comprehensive history of community media in Canada (1950-present).


October 29, 2015
Community Media Policy Working Group & Dr. Michael Lithgow

The Community Media Convergence is supported by a Connections grant from the Social Sciences and Humanities Research Council (SSHRC). The conference is planned as the culmination of research among community media practitioners, interested academics and stakeholders, to generate a policy proposal to support community media in the digital environment.

The applicants for this grant and the Steering Committee overseeing this work include:

Community Media Working Group Policy Proposals

Nov. 24, 2015
Community Media Policy Working Group, based on survey respondents' proposals

Policy proposals for community media in the digital environment, generated by the Community Media Policy Working Group based on the survey conducted among > 400 community media practitioners in August and September of 2015, and on focus groups held in September and October of 2015, as summarized in the report "Community Media in the Digital Age: Relic and Renewal?"

Community TV Policies and Practices Around the World

July 2009
Prepared by TimeScape Productions

A survey of community TV policies and practices worldwide, in all 28 countries where it is known to exist. Feedback and input to this document are welcome, as the situation by country is dynamic. Originally prepared in July of 2009 for the Canadian Radio, Television, and Telecommunications Commission.

Developing and Evolving the Community Media Board Structure

Sue Buske

While the ways to distribute community programming have expanded beyond cable to the internet and other options, and the quality of the tools to create content have greatly improved, the basic principles and key factors that guide the creation and ongoing functioning of non-profit community media organizations remain intact. Published in Community Media Review, Winter 2007-08.

Full Spectrum Community Media

February 2011
Joshua Breitbart, Tom Glaisyer, Bincy Ninan and James Losey

This paper, developed by the Open Technology Initiation of the New American Foundation at the request of the Alliance for Community Media (ACM), offers a policy framework that responds to the situation ACM finds itself thrust into and recommend actions to secure the future of community.

Independent Game Development as Craft

Emma Westecott (OCAD University)

This paper celebrates the rise of game making as craft in order to explicate the ways in which this activity is both empowering for those involved as well as at risk of reproducing less desirable aspects of the contemporary cultural landscape. Published in Loading… The Journal of the Canadian Game Studies Association, Vol 7(11): 78-91

Les médias communautaires à l’ère du numérique : Relique du passé ou possibilité de renouveau ?

le 1 novembre
Groupe de travail, politique des médias communautaires et Michael Lithgow

Rapport des résultats d’un sondage en ligne et focus groupes sur les médias communautaires au Canada, subventionnés par le Conseil de recherches en sciences humaines (CRSH) en vue du renouvellement de la politique relative aux médias communautaires.

Media and Internet Concentration in Canada Report, 1984 – 2014

November 2015
Canadian Media Concentration Research

The report, which is conducted independently thanks to funding from SSHRC, examines competition and concentration trends from 1984 until 2014 for a dozen-and-a-half sectors of the media, internet and telecoms industries in Canada -- the core elements of what the report calls the evermore internet- and mobile-centric media economy. The Canadian Media Concentration Research project is directed by Professor Dwayne Winseck, School of Journalism and Communication, Carleton University.

The Last PEG or Community Media 2.0? Negotiation Place and Placelessness at PhillyCAM

November 2013
Christopher Ali (University of Virginia)

This article investigates the changes, challenges and opportunities present in American community media through a case study of PhillyCAM, a community television/media center in Philadelphia, PA. From this ethnographic study, it is suggested that community media navigate the tensions between television and digital media/user-generated content through reliance on place and liveness.

Tipping Points Marginality, Misogyny and Videogames

Jennifer Jenson (York) and Suzanne de Castell (University of Ontario Institute of Technology)

In this paper, we detail the conditions of precarity that women face as marginal subjects in the video games industry and as sexualized objects in the creative and cultural projects that the world’s largest entertainment industry produces. Published in Journal of Curriculum Theorizing ♦ Volume 29, Number 2, 2013

Values Statement for Community Media/Enoncé de valeurs pour les médias communautaires

le 8 nov./Nov. 8, 2015
Community Media Policy Working Group/le Groupe de travail sur la définition d’une nouvelle politique pour des medias communautaires

This bilingual draft values statement is one stage in the research being conducted by the Community Media Policy Working Group to develop a policy proposal to support community media in the digital environment.

Le groupe de travail a rédigé une ébauche d’énoncé de valeurs ou d’aspirations pour les médias communautaires, bases sur les thèmes qui ont été signalés par les participants au sondage et 'focus groups' faits pendant le moi de septembre, 2015.


Various articles related to the Skins: Aboriginal Storytelling and Game Design

Jason Lewis and other

Various articles related to the work of Abtec, Aboriginal Territories in Cyberspace, a project of the Department of Design and Computation Arts Design at Concordia University.

For example: This paper explores the community protocol and process involved in developing a video game based on traditional Mohawk stories with Mohawk youth at the Kahnawake Survival School.

Youth Digital Media Ecologies Project

Dr. Stuart Poyntz (Simon Fraser University)

The Youth Digital Media Ecologies Project is a national research program looking at how 175 youth media production groups in Vancouver, Toronto, and Montreal have shaped the urban ecologies of Canada’s 3 largest cities.
Primary Investigator: Dr. Stuart Poyntz, SFU School of Communication Program